Nameless Woods

The Nameless Woods are actually three huge forests situated upon Polaris, but the locals speak of them as the same forest due to the Earthroot.

Description
The Woods consist primarily of hardy northern trees, such as firs, pines, larch and spruce. While many of the trees involved ordinarily prefer sparse forestation, the anomalies of the north and careful prodding by druidic sects have created brooding forests with high, thick canopies. In the darkness of these forests, strange and rare creatures dwell, protected from sun and civilization both.

While the Woods are split into three geographic parts, thousands of miles from one another, huge trees called Archfirs stand in central groves. Created by powerful druids, the roots of these trees reach through the winding caves beneath the mountains and meet in a large southern valley within the Mountain's End Range. This place, called the Primal Vale, stands as both a meeting-place for the druids and the gateway into the interior of the continent.

History
The Woods once had several names, but they were destroyed by the druids of the Primal Vale to prevent the mages of The City of Peace Abiding from exercising magical dominion over them. Before this conflict, the woods were largely a geographical feature- afterwards, they became a point of contention between the elder families of The Reasonable Folk and the druid orders who hold the trees sacred. The druids gained a definative victory when they created the Archfirs by enriching the soil of the saplings with starstone fragments, and watering them with water smuggled out of the Starlit Sea. While the elder Reasons did not hold trees sacred, these huge trees held the blessing of their god, and the clerics of the Temple of the Third Chance forbid their destruction.

The first druids in the woods were primarily Human, but dissatisfied Reasons and reincarnated druids of other races formed a small community in the Primal Vale, believing that the sheer size of the forest meant that it was worth dedicating themselves to.

In the past thousand years, however, the outer parts of the Nameless Woods have become home to strange powers- spectral monsters and ghosts unrelated to any Reason. The druids have lost many of their oldest members in battles to keep these beings away from the holy glades and the Archfirs, and many are considering attempting to ally with the powers of the City.