Elan

A race not born, but created. Elan are chosen individuals from Edrador's many races to be imbued with an otherworldly psionic gift. These individuals are seemingly random, and have only fleeting threads of memory involving their former life. The force behind this selection and benefaction is unknown, and those seeking to learn more about the origin of the Elan have only been met with dead-ends in their search for answers.

Physical Description
The Elan, being a sort of composite race, do not have a simple series of common descriptors. They are as diverse as the races they are drawn from, resulting in there being few ways to identify any two individuals as members of the same race. Though they differ radically, Elan do share some common traits.

An Elan will inherit some aspects of their progenitor race, a Sorwathi Elan having pointed ears and a build not dissimilar to a Sorwath Elf, or a Kobold Elan having ridges of feathers, clawed hands, or even scales. The extent of this resemblance is not the same for all Elan, for example one Thri-Kreen Elan  may have a body partially or fully covered in chitin, as well as pair of vestigial insectoid arms below their primary set while otherwise looking fairly typical for a humanoid, having plantigrade legs and a face more resembling that of a Human or Sky Elf than a Thri-Kreen, while another Thri-Kreen Elan may have only two arms, but bear antennae and insectoid mandibles on their face, and having arms resembling those of a Thri-Kreen. This variance in appearance make Elan one of the most diverse races there are, no two looking alike.

Notable amongst Elan is the fact that they tend to bear features that stand out, even beyond the aspects they take from the race they once belonged to. Elan skin tones, eye colors, hair colors, or in some cases, scales, feathers, or chitin, usually have atypical coloration and stand out in a crowd. An Elan derived from a Human for example, may have silver-tinted skin, pure white eyes brimming with psionic energy, and iridescent purple hair.

Height, Weight, Age
1: Though an Elan can be based on any race, their height and weight may not exceed that of a Medium creature, nor can it be lower than that of a Medium creature

Society
With low numbers, no organized civilization, and barely any settlements to speak of, Elan society is almost non-existent outside of a few small conclaves who are mostly devoted to finding out who or what created them. Otherwise, Elan simply try to exist within the society their original race was a part of, dawning elaborate disguises or trying to exist on the outskirts of the civilization. Such a life can be taxing, leading many Elan to leave their homelands and become adventurers, seeking answers, or perhaps taking comfort in knowing that they're among others deemed outcasts and rebels in their societies.

Beliefs
Elan share few common beliefs, having no central culture or society, no collective religion, or superstition emerged. Among the few Elan conclaves that exist, there are wide and varied beliefs and practices, one of the more common ones being the idea that Elan are in some way divine, and their powers and appearance are a blessing to be envied by other races.

Racial Traits
+2 to one ability score: Elan gain a +2 bonus to one ability score chosen at creation to represent their varied nature.

Aberrant Blood: Elan are humanoids with the aberrant subtype.

Medium: Elan are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Elan have a base speed of 30 feet.

Aberrant Nature: Although humanoid in appearance, Elan suffer from a nature slightly off from the rest of the non-Elan society. They suffer a -1 penalty to Charisma-based skill checks when dealing with non-Elans.

Naturally Psionic: Elans gain the Wild Talent feat as a bonus feat at 1st level. If an Elan takes levels in a psionic class, she instead gains the Psionic Talent feat.

Resistance: Elan can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an Elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.

Resilience: When an Elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.

Repletion: An Elan can sustain his body without need of food or water. If she spends 1 power point, an Elan does not need to eat or drink for 24 hours.

Psionic Aptitude: When an Elan takes a level in a favored class, she can choose to gain an additional power point instead of a hit point or skill point.

Languages: Elan begin play speaking Common. Elan with high Intelligence scores can choose any languages they want except for secret languages.

Favored Classes
Elan are capable of doing virtually anything, but are predisposed to Psionic classes.

Elan have the following options when selecting a favored class:

Psion
Add +1/2 bonus on concentration checks when manifesting Psion powers

Cryptic
Add +1/2 to the damage of the Cryptic's Disrupt Pattern ability

Dread
Add +1/2 to Intimidate checks

Tactician
The Tactician gains 1 psionic talent

Vitalist
Add +1/3 power known from the Vitalist power list. This power must be at least one level below the highest power level the Vitalist can manifest and may not be changed when the Vitalist regains his daily power points