Servants

The Servants of Cynosure



The Elder Servants of Cynosure are symbiotic beings, driven to create Bindings with other races. After enough time and success, a Servant becomes one of The Reasonable Folk.









 Description



Young Servants appear as minute will-o-the-wisps of cyan or azure light, and slowly grow as they absorb power from The Wishing Star.







 Abilities The Servants' primary ability lies in their Bindings, without which they are incapible of utilizing the vast power of The Wishing Star. These Bindings vary wildly in effect and power.

The Servants also possess great innate powers of divination, enchantment and teleportation, most of which are used in finding, reaching and establishing a link with summoners. Older, more intelligent Servants are often capible of casting spells themselves, independant of their Bindings, and the Elder Servants are sorcerors who rival archmages.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"> <h2 dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">Society

A newborn Servant may go for centuries before it accumulates enough lifeforce to reason, at which point it is probably nearing maturity. During those brief years of sentience before it is prepared to metamorphose, a Servant generally feels no attraction toward association with its own kind, and can dwell alone for years upon the Starlit Sea, awaiting summonses.

Some Servants, however, feel a reduced desire to seek bindings. In time, an older Servant's will may grow strong enough that it begins willfully ignoring summons, preferring to remain upon the Sea. These Servants will occasionally socialize with one another, and are commonly treated with by Reasonable Folk looking for advice, company or magic.

These shut-ins never cease absorbing power from The Wishing Star's rays, and eventually become known as Elder Servants.

Servant Life-Cycle
A Servant is born from the waters of The Starlit Sea, a miniscule will-o-the-wisp. These infant Servants will float lifelessly on the water for decades, growing incrementally in power. After the Servant has reached a certain threshold, it awakes to an overriding instinct to bond with another living being.

These awakened Servants possess a certain atunement to the communal power of the Starlit Sea, and a far-ranging natural sense for unrequited desire. After an indeterminiate amount of time, the precise combination of the Servant's power, readiness and a summoner's desire will allow the Servant to reach the summoner, with which it will instinctively bond.

Once a bond ends and a young Servant has a modicum of life energy, it becomes slightly more capible and wiley, and grows faster and better at identifying summonses and reaching them. This stage of a Servant's life is the least predictable- in many cases, Servants gather tiny amounts of life energy for centuries before moving on to the next stage in the cycle. Rarely, a Servant's first bond produces so much life energy that it is able to reach maturity immediately.

A Servant's knowledge, intellect and presence of will grow stronger as it gains life energy, but its desire to form bonds also grows as it soaks in additional power from The Wishing Star. Once a Servant's mind is complex and powerful enough to completely defeat its instinct, the Servant reaches the point of metamorphosis, becoming one of The Reasonable Folk.

The Reason created by a Servant is born with power in proportion to that of the Servant which produced it- thus, the Reasonable shade produced by a young Servant after a windfall of power is weak compared to the Reason created by a powerful Servant who has gathered souls for centuries.

Servant Bindings
See main article: Bindings

The primary way in which a Servant interacts with members of another race, Bindings allow the manipulation and exploitation of the power accumulated by a Servant, but carry a high price.

Metamorphosis
See main article: The Reasonable Folk

A Servant's life cycle progresses when it gains enough lifeforce and presence of mind to entirely counteract its overriding instinct to form bonds. While some abberants manage to end the binding cycle without progressing, most undergo a drastic metamorphosis, finalizing the process of becoming an independant being. The tranquil Servant will shape itself rapidly into a Reason, losing both the ability to create bonds and the drive to do so.

Height, Weight, and Age
Racial Traits +2 Charisma, +2 Constitution, -2 Wisdom:

Native Outsider: The Servants are outsiders with the native subtype.

Medium Size: Servants do not receive bonuses or penalties due to size.

Normal Speed: Servants have a base speed of 30 feet.

Dark Vision: Servants can see up to 60 feet in conditions with no or dim light.

Eternal Hope: Servants gain a +2 racial bonus on saving throws against fear and despair effects. Also, once per day, after a natural roll of 1 on a d20 roll, a Servant may reroll and use the second result.

Lesser Spell Resistance: Servants gain spell resistance equal to 6 + their character level.

Dreamspeaker: Servants gain a +1 bonus to the saving throw DCs of spells of the divination school and spells that produce sleep effects that they cast. In addition, Servants with a Charisma score of 15 or higher may use Dream once per day as a spell-like ability (caster level is equal to the user's character level).

Languages: Servants begin play with with Common and Reasonable Tongue, Servants with high Intelligence scores may choose any languages they want, except for secret languages. Favored Races Sorceror

Oracle

Bard

Witch

Barbarian